Monday, September 27, 2010
I have been such a blog slacker lately. Been pretty busy lately but managed to learn some new stuff in zbrush 4 while creating this guy. It's a model I created for our art blog at work. Unique parts were modeled in zbrush using shadow box, then decimated and imported into 64 bit 3DSMax and assembled, posed and exported back into zbrush for rendering. You can read more on my thought process here.